AI Insights · Timothy · April 2024
Top 5 Boxing Games in Algeria, Q1 2024
A look at the performance of the top 5 boxing games in Algeria during Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games in Algeria showcased varying performance trends across downloads, revenue, and active users. Here’s a breakdown of how each app fared:
Real Boxing: KO Fight Club from Vivid Games S.A. saw a notable increase in weekly downloads, peaking at 526 in the last week of January. The app's weekly revenue fluctuated, reaching a high of $16 in early February and mid-March. Active users grew steadily, starting at 778 in early January and climbing to 1.1K by the end of March.
Real Boxing 2, also by Vivid Games S.A., experienced a significant surge in downloads, especially in the last week of March, hitting 2.1K. Revenue was minimal, with a brief spike to $13 in mid-March. Active users showed a strong upward trend, starting at 2.5K in January and reaching nearly 3.8K by the end of the quarter.
Punch Club from tinyBuild LLC did not report any significant metrics for downloads, revenue, or active users during this period.
Boxing Star: Real Boxing Fight by THUMBAGE showed a dramatic increase in downloads in the last week of February, reaching 3.7K. Active users mirrored this trend, peaking at 6.5K during the same period. The game did not report any revenue figures.
WWE Mayhem from Reliance Games experienced fluctuating download numbers, with a notable peak of 1.1K in early January. Active users also varied, starting at 1.3K in early January and reaching 1.3K again in mid-March.
For more detailed insights and analytics, visit Sensor Tower.